Alex Zelenin

Head of Art | Product Manager | Producer
Alex is a creative leader with 15+ years of product and game development experience with a focus on management, design, innovation, and production.

Joining Mursion as a founding member in 2015, he scaled a global team through three rounds of funding producing VR simulations for 200+ clients, including 47 Fortune 1000 partners. Prior to Mursion, Alex worked in the gaming industry on titles for Facebook, PC, Xbox 360 & PS3, published an original mobile game on Apple & Android marketplace, led laser-scanning efforts for historical preservation projects, and designed education-focused interactive STEM games for youths in K-12. Latest WorkAlex Zelenin


Mursion Simulations with lifelike avatars, full-body mocap animation, and interactive environments.

Next-Gen Avatars developed in a realistic art style using scan-based techniques for the Unity engine.

Immersive Environments developed and optimized for VR and the Unity engine.

Classroom Simulations with current-gen K-12 avatars, neurodivergent avatars, behavioral mocap animation, and interactive environments.

EA Tiger Woods PGA Tour golf courses developed for the PS3, Xbox 360, Facebook, and Browser.

Periwinkle™ an original 2D side-scrolling mobile adventure game that allows players to gather pigeons and build a flock while exploring 16 beautifully hard-crafted worlds.

ChronoPoints – Laser Scanning A historical preservation project documenting the life and culture of communities through its structures and artifacts.

ChronoLeap – The Great World’s Fair Adventure A PC experience that utilizes the setting of the 1964/65 New York World’s Fair as an educational platform for exploring STEM for youths 8 to 13.

3D Projects rendered in Maya, Unity, and Unreal.

Artwork authored using pen, pencil, and charcoal.

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